Skyrim enemy level scaling

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This is also the reason why the game still feels very leveled despite having a different scaling system. All of the various dungeons in the World have a static, pre-determined difficulty which is described in terms of a range of the players level.įor example, there are a lot of dungeons early on which have the difficulty level '1-10', and that's where they'll always be, they won't scale beyond that, and similarly, dungeons of higher difficulty level will not be manageable by you until you level up some more. The latter one consists mostly of dungeons. It works like this: Certain things in the game world scale with your character linearly, like they did in Oblivion, and certain things are 'semi-static' and 'semi-scaling', meaning that they scale to a certain extent, but the scaling has limits.